Mar 04, 2006, 03:35 AM // 03:35
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#1
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Krytan Explorer
Join Date: Jan 2006
Location: Brisbane, Australia
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Most Efficient IW Build
Me/N
16 Illusion
9 Domination
9 Inspiration
4 Fast Cast
IW (E)
Distortion
Illusion of Haste
Plague Touch
Blackout
Ether Feast
Energy Tap or Spirit of Failure
Rez Sig
Put on IW. Distortion/ Spirit of Failure to tank and gain energy. Illusion of Haste to chase people down, once it ends cripple people by using Plague Touch or if nobody is nearby just cast IoH again to start running again. Blackout to pwn your targets. Ether Feast for HP.
This is based on another popular IW build I found earlier with slight tweaks so credit is not 100% mine for this one.
Last edited by d3kst3r; Mar 04, 2006 at 03:38 AM // 03:38..
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Mar 04, 2006, 08:15 AM // 08:15
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#2
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Banned
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
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No attack speed buff...
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Mar 04, 2006, 06:12 PM // 18:12
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#3
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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Quote:
Originally Posted by Murder In China
No attack speed buff...
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What's your point? I really don't like people who are so narrow minded. Not everything has to have X skill following it to be effective.
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Mar 04, 2006, 06:14 PM // 18:14
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#4
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Ascalonian Squire
Join Date: Jun 2005
Location: Canada
Guild: Clan of Outlaws
Profession: E/A
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I've tried an IW with Balthazar's Aura... that was some nice damage
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Mar 05, 2006, 02:11 AM // 02:11
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#5
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Ascalonian Squire
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now that plague sendind is 1 sec cast now can b good add
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Mar 05, 2006, 06:40 AM // 06:40
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#6
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Banned
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
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Quote:
Originally Posted by Kai Nui
What's your point? I really don't like people who are so narrow minded. Not everything has to have X skill following it to be effective.
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43 damage per second is better than 32.33082707 damage per second.
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Mar 05, 2006, 09:53 AM // 09:53
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#7
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Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
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Screw Illusion of Haste and take Symp Visage, and perhaps Imagined Burden if you really want.
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Mar 07, 2006, 07:42 PM // 19:42
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#8
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Ascalonian Squire
Join Date: Jul 2005
Guild: Champions Of the Phoenix
Profession: R/Mo
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i think me/w is best for iw
with flurry for 33% more dmg and healing sig and some defencive stances
seems to work for me
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Mar 08, 2006, 11:15 PM // 23:15
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#9
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Wilds Pathfinder
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Quote:
Originally Posted by Kai Nui
What's your point? I really don't like people who are so narrow minded. Not everything has to have X skill following it to be effective.
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Not necessarily narrow-mindedness when you are claiming a build to be the most efficient and someone suggests something that simply makes it not the most efficient
The build is still quite effective but an attack speed buff would make it moreso
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Mar 10, 2006, 03:38 PM // 15:38
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#10
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Frost Gate Guardian
Join Date: Jun 2005
Location: Alberta, Canada
Guild: Servants of Fortuna
Profession: N/Me
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I'd really, really look at bringing a cover enchant. If I'm PvPing and I see an enchanted mesmer running around with a sword the first thing I'll do is drain/shatter/strip that enchant and laugh as their sword attacks hit for 2 dmg each. Sympathetic Visage is a great cover for IW.
You also have no backup plan if your IW is removed. You could run around and maybe cripple a target with IoH->Plague Touch, but that's a lot of effort for not much result. You do have blackout, which is nice, but other than that you'll be stuck doing next to nothing while you wait for your IW to recharge.
As others have mentioned, an attack speed boost is nice also, as it significantly boosts your damage output.
The build I typically run with if I feel like playing IW looks something like:
Illusion: 16
Tactics: 12
FastCast: the rest
IW{E}
Flurry
Sympathetic Visage
Deadly Riposte (very nice with the boost it got)
Phantasm / Clumsiness
Distortion
Heal Sig
Res
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Mar 15, 2006, 08:32 AM // 08:32
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#11
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Distortion
Tiger's Fury
Disrupting lunge
Brutal strike
Charm animal
Illusion of weakness
Illusionary Weaponary
R sig
80~dps easily, interrupts, can take down most foes in 6 seconds flat.
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Mar 15, 2006, 08:42 AM // 08:42
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#12
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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Needs more cover enchant
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Mar 15, 2006, 08:50 AM // 08:50
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#13
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Krytan Explorer
Join Date: Jan 2006
Location: Brisbane, Australia
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For all those complaining about Flurry, Flurry is very inefficient and is the main reason why IW mesmers run out of energy.
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Mar 15, 2006, 09:21 AM // 09:21
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#14
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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My build lacks a cover enc and slow as it relies on support for these aspects. Even if they disenchant, they only have 6 seconds to do it (assuming it is not interrupted)
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Mar 15, 2006, 09:46 AM // 09:46
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#15
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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You're assuming that they wont have a monk - a guardian will ruin the pets damage and a shatter will ruin yours - and then what are you left with?
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Mar 15, 2006, 04:44 PM // 16:44
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#16
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Krytan Explorer
Join Date: Aug 2005
Guild: [KoA] Knights of the Alliance
Profession: Me/
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Quote:
Originally Posted by d3kst3r
For all those complaining about Flurry, Flurry is very inefficient and is the main reason why IW mesmers run out of energy.
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You do 300-400 less damage over 30 seconds without an IAS skill. Shall you run frenzy instead?
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Mar 15, 2006, 08:53 PM // 20:53
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#17
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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Ah, yes...to all you IW mesmers out there: Please run Frenzy so I can kill you even faster...
To be honest, IW is not that good of a skill...it allows you to beat people fast if they are unprepared. More often, if I'm attacked by an IW, I find that the IW mesmer is less prepared for me (enchantments gone, superior rune making them squishier, Read the Wind, Favorable Winds, spike, dead).
Honestly, if the other team has a decent monk and a mesmer/necro...you're screwed. A smart elly would simply spike you into oblivion in a few seconds.
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Mar 15, 2006, 09:03 PM // 21:03
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#18
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Wilds Pathfinder
Join Date: Oct 2005
Location: A long time ago, in a galaxy far far away...
Guild: Frank Ought To Monk [FotM]
Profession: W/
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Quote:
Originally Posted by Bloodied Blade
Ah, yes...to all you IW mesmers out there: Please run Frenzy so I can kill you even faster...
To be honest, IW is not that good of a skill...it allows you to beat people fast if they are unprepared. More often, if I'm attacked by an IW, I find that the IW mesmer is less prepared for me (enchantments gone, superior rune making them squishier, Read the Wind, Favorable Winds, spike, dead).
Honestly, if the other team has a decent monk and a mesmer/necro...you're screwed. A smart elly would simply spike you into oblivion in a few seconds.
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What is amazing is that some people think like this. Don't get me wrong: An experienced Anything can take out anyone if they have the right amount of skill and tactics. Conversely, if your team has a decent monk, the IW mesmer isnt going to get screwed. Also, not everyone runs ranger spikes in GvG or TA. I agree with no frenzy. That is just stupid. IW IS a great skill because it cant be blocked/evaded and it isnt effected by blind. A lone IW mesmer will go down quickly because people target them as a primary target if they have any idea what they are doing. Why? Because if you play them right they can be extremely effective.
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Mar 15, 2006, 10:39 PM // 22:39
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#19
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Frost Gate Guardian
Join Date: Oct 2005
Location: New Jersey
Guild: The Adventurer's Society [TAS]
Profession: Me/N
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Me/W with flurry > All other IW builds anyday.
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Mar 15, 2006, 11:49 PM // 23:49
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#20
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Quote:
Originally Posted by dgb
You're assuming that they wont have a monk - a guardian will ruin the pets damage and a shatter will ruin yours - and then what are you left with?
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So the monk spends 1 second with a guardian, which we can assume will not be interrupted. He still gets hit with the IW as a shatter bounces off a RoF. Monk down 5 energy, 80 hp (me+pet hit once while he casts) and will still die very quickly if their team does not come up with another answer. Meanwhile my team goes for victory as you have a mesmer and a monk try to deal with me...but end up failing. Sure whatever.
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